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鄭州雅思培訓(xùn)選環(huán)美雅思-雅思大作文范文2
鄭州雅思培訓(xùn)選環(huán)美雅思-雅思大作文范文2
41 2017-07-12
雅思寫(xiě)作Task2:videogames(電子游戲)essay
題目:
Somepeopleregardvideogamesasharmlessfun,orevenasausefuleducationaltool.Others,however,believethatvideosgamesarehavinganadverseeffectonthepeoplewhoplaythem.Inyouropinion,dothedrawbacksofvideogamesoutweighthebenefits?
范文:
Manypeople,andchildreninparticular,enjoyplayingputergames.WhileIacceptthatthesegamescansometimeshaveapositiveeffectontheuser,Ibelievethattheyaremorelikelytohaveaharmfulimpact.
Ontheonehand,videogamescanbebothentertainingandeducational.Users,orgamers,aretransportedintovirtualworldswhichareoftenmoreexcitingandengagingthanreal-lifepastimes.Fromaneducationalperspective,thesegamesencourageimaginationandcreativity,aswellasconcentration,logicalthinkingandproblemsolving,allofwhichareusefulskillsoutsidethegamingcontext.Furthermore,ithasbeenshownthatputersimulationgamescanimproveusers’motorskillsandhelptopreparethemforreal-worldtasks,suchasflyingaplane.
However,Iwouldarguethatthesebenefitsareoutweighedbythedrawbacks.Gamingcanbehighlyaddictivebecauseusersareconstantlygivenscores,newtargetsandfrequentrewardstokeepthemplaying.Manychildrennowspendhourseachdaytryingtoprogressthroughthelevelsofagameortogetahigherscorethantheirfriends.Thistypeofaddictioncanhaveeffectsrangingfromlackofsleeptoproblemsatschool,whenhomeworkissacrificedforafewmorehoursontheputerorconsole.Theriseinobesityinrecentyearshasalsobeenlinkedinparttothesedentarylifestyleandlackofexercisethatoftenapanygamingaddiction.
Inconclusion,itseemstomethatthepotentialdangersofvideogamesaremoresignificantthanthepossiblebenefits.
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